
import gamelib2d.MapData;

class MicroTilesm9l2Info extends MapData
{
  public function new ()
  {
    name = "m9l2";
    mapW = 30;
    mapH = 20;
  }

  override public function mapdata () : Array<Array<Int>> {
  return 
  [[  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0, 47, 47, 47,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  7,  7,  7,  7,  7,  7,  0,  0,  0,  0,
      0, 47, 47, 47, 47, 47, 47, 47,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  7,  7,  7,  7,  7,  7,  7,  7,  0,  0,  0,
     47, 47, 47, 47, 47, 47, 47,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  7,  7,  7,  7, 31,  6,  7,  7,  7,  7,  0,  0,
      0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  7,  7, 31,  7, 31,  7, 31, 31,  7,  7,  0,  0,
      0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  6,  7,  6, 31, 31, 31,  7,  6,  7,  6,  0,  0,
      0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  7,  7, 31, 31,  7,  7,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  6,  0, 31, 31,  0,  6,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0, 37,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 31, 31,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0, 37,  6, 37,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 31, 31,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0,  3,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0, 48,  3,  5,  5,  3, 49,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0,  3,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  3,  5,  5,  5,  5,  5,  5,  3,  3,  0, -5,
      0,  0,  0,  0,  0,  0, -5,  3,  0,  0,  0,  0],
   [  3,  0,  0,  0,  0, -5,  3,  5,  5,  5,  5,  5,  5,  5,  5,  5,  3, 32,
      3,  3,  0,  0,  0,  0,  0,  3,  0,  0,  3,  3],
   [  5,  3,  0,  0,  0,  3,  5,  5,  5,  5,  4,  4,  5,  5,  5,  5,  5,  5,
      5,  5,  3,  3, -5,  3,  3,  3, 50,  3,  5,  5],
   [  5,  5,  3, 51,  3,  5,  5,  5,  5,  4,  4,  4,  4,  4,  4,  5,  5,  5,
      5,  5,  5,  5,  3,  3,  5,  5,  5,  5,  5,  5],
   [  5,  5,  5,  5,  5,  5,  5,  4,  4,  4, 52, 41,  4,  4,  4,  4,  4,  4,
      4,  4,  5,  5,  5,  5,  5,  5,  5,  5,  5,  5],
   [  4,  5,  5,  5,  5,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,
      4,  4,  4,  5,  5,  5,  5,  5,  4,  4,  4,  4]]; 
  }

  override public function boundmapdata () : Array<Array<Int>> {
  return 
  [[  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,4608,4608,4608,4608,4608,4608,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,4608,4608,4608,4608,4608,4608,4608,4608,  0,
      0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,4608,4608,4608,4608,  0,4352,4608,4608,4608,4608,
      0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,4608,4608,  0,4608,  0,4608,  0,  0,4608,4608,  0,
      0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,4352,4608,4352,  0,  0,  0,4608,4352,4608,4352,  0,
      0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,4608,4608,  0,  0,4608,4608,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,4352,  0,  0,  0,  0,4352,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0,5632,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,5632,4352,5632,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,8960,  0,  0,  0,  0,9728,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,8448,
      0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0,  0,9216,  0,  0,  0],
   [  0,  0,  0,9472,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,256,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,8192,8704,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0]]; 
  }
}
